WORLDS APART
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May 16, 2012, 5:22pm



WORLDS APART

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ONCE UPON A TIME
[ ]IMPORTANT READS
welcome to worlds apart. inside this board you will find all the threads needed before you start out. all the information inside here is essential to know if you're going to be role playing here! we also ask that you check out the face claim to be sure the claim you're thinking of using is not taken.
531on Sept 15, 2011, 9:49pm
by PUPPETMASTER
in 05. SUBSPECIES
[ ]FAIRY DUST (6 sub-boards)
inside you'll find everything that deals with our members. here you'll find the character application, we ask that you follow the template and that you place you bio in the corresponding board. if you're waiting for your app to be done, please be patient, we'll get to them.
716on Oct 2, 2011, 3:08pm
by THEODIS KOINTIS
in 01. ACTIVITY CHECK
[ ]CHARACTER EXTRAS (5 sub-boards)
here you'll find boards for your characters to use. you will be able to plot and use the fairy mail as well as send notes to one another. of course, these boards have no set template so you are able to use any, however, we do ask that any templates you use--don't stretch out our site.
27126on Aug 25, 2011, 9:00am
by RIN FUMIHITO
in Mikky's Tracker
LAND OF ANARGUL
[ ]FANTHANE (1 sub-board)
fanthane is a vast snowy land where the people are hardy and fierce. save for a few outposts, some villages, and the main city itself - the rest of Fanthane is wilderness. here, a mighty Warrior King who fought to claim his title. he rules with an iron hand. they are especially famous for their weaponry and skilled craftsmen.
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[ ]VARG'GLENN (3 sub-boards)
this great medieval city is the jewel of the north and the largest city in this region. here, the most famous craftsmen in all of Anargul reside. they are especially well known for there weaponry. though not the most advanced place, you can find just about anything you want here.
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[ ]VSTENA'TRÄ
a vast, unending forest that is forever trapped in winter's embrace. But beware when venturing here, the wilds are dangerous and the creatures here just as much so. Never the less, some manage to scrape out a living within these uncivilized reaches.
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[ ]NA'IRE (3 sub-boards)
is the city of the elves, located deep within the forests where most dare not tread. Upon the forest floor and up, high amongst the trees- Na'ire is a site to behold. If...you manage to be invited inside. They are a secretive bunch, the elves. Trusting few with their mysteries.
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[ ]TARAC (4 sub-boards)
tarac is an exotic stretch of land that borders the Sea of Myrn. It is a mysterious place, embroiled with dark magic at every corner and ancient gods. Here, stone cities and villages that appear like archaic temples entwine with the vast wilderness of a humid, spice scented jungle. It's all ruled by a wicked emperor whose name inspires fear in the hearts of many.
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[ ]TEMPLE OF THE ANCIENTS
a temple nestled deep within the jungle, dedicated to the countless ancient deities worshiped in Tarac. People from all over the kingdom make pilgrimages here to give patronage to their chose deity, make sacrifice, and converse with the priests here. Festivals are often be had at the temple of ancients, though it isn't uncommon for it to involve blood.
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LAND OF GAIA
[ ]RYTHILLIN (3 sub-boards)
rythillin is the most diverse and varied. It carries a temperate climate. Its lush landscape includes forests, lakes, and flower speckled fields. The most inhabitable out of the five kingdoms, there are many towns and cities. All of which, carry the influence of the cultures within it. It is governed by a singular family, and has been since time began.
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[ ]ERESTOR
this town is a vibrant place, that is especially well known for its night life. Though small, its especially attractive to the young or young at heart because it houses an all boy's university.
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[ ]RADIANT LAKE
this lake, and its surrounding forest is a place of pristine magic. People come here from the cities, in hopes of escaping for even a short time. The lake is perfect for picnics, and days out enjoying the sun. At least, if you love the out of doors. But be wary about being on the water after dark - its rumored something lurks within it.
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[ ]AURONAUVAS (5 sub-boards)
This active volcanic island chain is the legendary home of the phoenixes, sitting several hundred miles off the coast of Gaia. Many have tried to venture on the land, yet a rare few make it past the black sand beaches. While some islands are more tame than others a few of the larger islands hold active lava flows, while some islands volcanoes are dormant, some waiting for several millennia to let the earth tremble. The gentle winds off the shore do little to tame the insane temperatures home to these islands. The coolest islands are found to the North, and that is where most visitors can be found if they do not possess magic or artifacts to keep themselves safe from the environment around them.
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LAND OF DIANTHA
[ ]EVANE (4 sub-boards)
is one of the more advanced kingdom's. Its especially famous for its mage work, and the magic creations that come from it. They bare a matriarchal knowledge driven society, and they revere woman. The lands here are mountainous, and the cities are carved right into the landscape. Buildings jut from steep rock faces, and expand well into the clouds.
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[ ]ACADEMY OF ALCHEMY (1 sub-board)
This is Diantha's premier school of magic where all forms of the arts are taught. Though females are the most revered, all races and genders are welcomed here. However, all students are required to prove themselves to there professors thoroughly.
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[ ]SPEIR CATHAIR (4 sub-boards)
is the kingdom of the sky, and most easily reached from one of Evane's many air ports if you don't have another means of flight. Floating on the clouds, Speir Cathair is glistening white to reflect the colors around it. Here, the city is ruled by the winged races. Their Emperor is one of these winged races. And they are most famous for being Austor's premier guardians. Existing not only to protect their leader but to step in when the earth bound races need intervention.
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[ ]DRUIN (5 sub-boards)
druin bleeds from the flat central plain lands, into a vast desert. Its seated beside the vast Vhyr Ocean, and most towns lay next to the great body of water. However, the largest city lies in the very center of the land, in the midst of Druin's largest Oasis. Though most here are a nomadic people, and keep to their own tribes, the land is governed by the high priest of a strange cult.
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[ ]KURMAK (1 sub-board)
this vast desert makes up the half of the land. Its broken up by the occasional oasis and these are generally occupied by people trying to scrape out a living with their tribes. Most here, are nomadic and travel from place to place according to season. Beware the creatures here. Sand sharks lurk beneath the shifting dunes, and other creatures hide in wait for darkness to fall so that they can come out to hunt.
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LAND OF UMBRA
[ ]NOCTISQUE (3 sub-boards)
is the fabled city of vampires. A neutral sanctuary for all the kisses to meet, the council to make its laws, and a home for any who wishes to remain inside the walls of the Dark Spire. Its frequently a lure for those wishing to experience the vampire culture. But be warned, the unwelcome will be punished on site. With a Gothic sort of beauty, its an exotic lure to outsiders. A spell is cast across the city, preventing sunlight from touching its inhabitants.
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[ ]FERAE TERRAE (1 sub-board)
is the name given to the lands within umbra, surrounding the cities. Here, you can find an array of forests, villages, and wild things wandering around. It isn't uncommon to find a wandering tribe of gypsies, or even the occasional hunter's camp dotting the landscape.
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[ ]ORB CHE'EL (1 sub-board)
is the territory of the drow. Located deep within the barren Isto Range...it fills the inside and outside of the mountains. Some of its reaches so dark, that light never touches. Its an endless sea of ornate, ancient buildings carved from the inside of the earth. And while visitors are welcome, they don't often leave in one piece.
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LAND OF ALDEWIN
[ ]MUNETTEN
The central land in Aldewin. Filled with massive forests and vast empty plains. There are few scattered tribes across the lands, some dwelling in the open plains others near rivers in the forests. In the very center of this vast land is the temple. Those who tread here without escort or invitation are susceptible to terrible raids or imprisonment.
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[ ]ARDENUM (2 sub-boards)
Ardenum is the main city of this region. It is a huge city that thrives on trade and physical labor work. Most of the buildings here are rather rural buildings made of thick grey stones and firm clay. The people of Ardenum are by no means poor, they simply choose to live modestly.
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[ ]RANADIUM (2 sub-boards)
This is the massive underground city of Chimera that spreads out from the center the large stone temple that resides in plain view in one of the open plains of Aldewin. The city is three hundred miles below ground and a thousand miles wide housing a small population of Chimera in relative safety. They use magic orbs to see below the ground but the darkness isn't a problem for the near sighted and blind Chimera.
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LAND OF LYKOFOS
[ ]ÁTHIKTI'GI
is a mass of land, off the main continent- generally reached via ship, air, or magic. Unexplored is a good way to describe this place. Or so it seems at a glanced. The landscape here consists forests of gargantuan trees, a mountain capped off by active volcanoes, deep lakes, and endless beaches. Beware the creatures here; they are unlike any within the rest of the world.
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[ ]KYANOS (4 sub-boards)
is the mysterious city of the merfolk. Located off the cost of Athikti'gi, Kyanos lies at the bottom of the ocean. Completely neutral, in terms of the rest of the world, the leaders are dedicated to preserving the purity of the ocean. They are the guardians of the sea, and skilled in magic involving the surrounding ocean. The merfolk here possess a love of art, and its reflected in their beautiful city. Only those with means of magic or merfolk favor can visit and survive in this underwater environment.
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[ ]POLI TON MYSTICON (3 sub-boards)
is a secret city located beneath Lykofos itself. Hidden from the world, only those gifted with the knowledge of it find their way here. Its located within a system of caves, that can be found at the base of a volcanoe called Moira. Here, the streets are lit via witch light. And those that enter are placed under a spell to never speak of what they see. Its a popular place for rebels from the various kingdoms to gather.
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MEMBERS & GUESTS
[ ]PLUG IN (2 sub-boards)
this place is guest friendly. actually, only guests are allowed to post here so come in here to post your advertisement or affiliate with us. although, we are sorry to say that we are only accepting proboards and invisionfree ads. everything else will be archived. sorry, we can be picky bastards.
6987on Apr 22, 2012, 10:53pm
by SoV
in Shades of Vertigo - A ...
[ ]ARCHIVES (1 sub-board)
everything that deals with anything dead, is here. if we have moved anything that isn't dead by mistake, let us know through pm please. we'll get it right away for you.
163628


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Last Updated Topic: Shades of Vertigo - A Soul Eat... by SoV (Apr 22, 2012, 10:53pm)
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UPDATES
Site's finally finished! Welcome back everyone, don't forget to sign the Activity check. Phoenix's won't be available until tomorrow when they're finished being edited so keep that in mind. Make sure to reclaim all the characters you want back, there's no reserving so be quick about getting your face claims back. Other than that it's good to be back! Look forward to all the new adventures! PEACE - rikki

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